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Bottling Station

Craftables · Miscellaneous

Bottling Station

Bottle and barrel any drink in the game under your own label — and the first person to name a design owns it.

L$600

Citizens L$480 · save up to L$360 with a membership

Delivery is handled by the bot, straight to your inventory in Second Life — or pick it up in-world at the Emporium. Members save on the whole range.

Watch it work

The product tutorial, start to finish.

Read it written up on the forum — the same walkthrough, with the numbers, and somewhere to ask.

The Bottling Station is not a brewer's tool. Any profession, at any level, can use it: if you can make or buy a drink, you can put it in a vessel, put your own label on it and sell it.

Pick a container — bottles and kegs come in a range of mesh designs — pour in any drink from the system, and apply a label from a texture you own. You copy the texture's asset UUID and paste it in, so the label is genuinely yours: your brewery's mark, your tavern's crest. Then name the design and it is finalised.

Naming is first come, first served, and it is permanent. Once you have named a design, anyone else who bottles that same drink in that same container gets your design and cannot rename it. So if you intend to sell, design every bottle and barrel type you care about before somebody else does.

How much drink each container takes. A small bottle takes 1 of a drink, a large bottle 20 and a barrel 500, plus the container itself. The station only lists the drinks you hold at least that many of, so for a barrel you need 500 of the same drink in your backpack; with fewer, that drink is simply not offered. If the drink comes in grades, you pick one grade or a mix, best first, and the bottle keeps its grade. A small bottle takes ten seconds, a large one two minutes and a barrel thirty, and each earns crafting experience.

What comes out is a real, tradeable item until you rez it — sell it on the Marketplace or in-world, and it stays transferable. Rez it and it stops being tradeable, but that is when it becomes a tavern fixture: set which coin it takes and the price per drink, and customers fill their mugs from it. A large bottle holds five drinks; a clay pitcher from the Pottery Table holds twenty, which is how a servant works a room and takes a margin.

Mugs and pitchers wear out. They start at 100 durability, lose it slowly with use, and below fifty they start leaking — losing a portion at random. At zero they are finished.

The station itself is fully modifiable: stretch it, swap the mesh, keep the master prim, and set it to public, group, colony or owner only.

What it makes

Listed on the forum

The game database has no recipes mapped to this station yet, so there is nothing to list here automatically.

Its recipes are written up on the forum — read the full list there.

System recipes only. Recipes invented by players at open stations belong to the colonists who created them and are not listed.