
Treasure
The whole range, in one place
Every station, field, tree, vein and tool we make — with what it costs, what it does, and for the crafting stations, every recipe it can run. Read straight from the game database.

Start here — free
HUD & Meter
Free, and required to play. Everything else assumes you have it.
Members save from 5% to 60% across the range, depending on tier and how long they have held it. Membership is bought in-world with L$.
See the tiersShowing Featured, 3 products.
VideoChalk Pit
Dig chalk with a small basket: forty-five seconds and ten energy for two to six chalk, and one dig in five turns up a rock. The Farmer's lime starts here.
L$200
Citizens L$160
VideoQuest System
Set your colonists work and pay them for it: quest givers hand out jobs in-world, every step is counted as they do it, and you write the whole thing from the website.
L$10,000
Citizens L$8,000
VideoRegion Server
Brings your land into SL Colonies Roleplay: it hands tools to players who work there, lists your realm in the public directory, and gives you a page of your own to write.
L$2,000
Citizens L$1,600
Gem Packs
3 productsMembership discounts do not apply to gem packs — they are currency, so a discount would sell spending money for less than it is worth. Everything else in the shop is discounted by your tier.

1,250 Gem Pack
One thousand two hundred and fifty gems -- exactly one month of Citizen.
L$1,250
Members pay this too

2,500 Gem Pack
Two thousand five hundred gems -- two months of Citizen, or half a month of World Builder.
L$2,500
Members pay this too

500 Gem Pack
Five hundred gems, enough for two resource nodes or most of a crafting station.
L$500
Members pay this too
Craftables
25 products
VideoAging Barrels (Oak)
Ages finished wine, beer and spirits with wood chips, turning Fermentor and Distillery output into bottling stock.
L$400
Citizens L$320
VideoAlchemy Station
Where a herbalist stops following recipes and starts writing them — research what an ingredient does, brew infusions for the cooks, and invent potions nobody has made before.
L$1,500
Citizens L$1,200
VideoBasketweaving Station
Turns gathered reed into the baskets and bags a colony gathers with — and since every one of them wears out, somebody has to keep weaving more.
L$600
Citizens L$480
VideoBottling Station
Bottle and barrel any drink in the game under your own label — and the first person to name a design owns it.
L$600
Citizens L$480
VideoButcher Table
Turns whole carcasses into portions, joints and mince — the step between livestock and almost every cooked dish.
L$600
Citizens L$480
VideoCarpentry Station
The largest catalogue in the game — planks and scraps in, handles, barrels and furniture parts out.
L$600
Citizens L$480
VideoCompost Bin
Turns pig dung into fertiliser for the fields — the plain kind at any level, and the Farmer's lime, sulphur mulch, wood ash and rich compost as the levels come.
L$400
Citizens L$320
VideoCooking Station
Turns raw produce, dairy and cuts into restorative food and drink, and supplies sugar and cream to other trades.
L$600
Citizens L$480
VideoDistiller
Doubles the alcohol in any drink and halves what is left — six cycles, and the last one kills.
L$600
Citizens L$480
VideoDye Tank
Where colour goes onto finished cloth — one open-ended recipe, fed by vinegar and Herbalism's eight dyes.
L$600
Citizens L$480
VideoFermentor
Where sugar becomes alcohol — six yeasts, a working hydrometer, and no timer to save you from yourself.
L$600
Citizens L$480
VideoFlour Mill
Mills raw grain into flour and two plants into syrup — thirteen recipes, ten in for five out, and nothing here has a collection deadline.
L$600
Citizens L$480
VideoForge & Anvil
Where raw metal becomes tools, weapons and coin blanks — 84 recipes deep, and you need a hammer to touch it.
L$600
Citizens L$480
VideoFurniture Station
Assembles beds, chairs and cushions from parts — and what you build can be attacked, repaired, and destroyed for good.
L$600
Citizens L$480
VideoHerbalist Table
Potions, antidotes, poisons and every dye in the game — and the ingredients are hunted with a compass, not gathered off the ground.
L$600
Citizens L$480
VideoLeather Rack
The ranger's second step: prepared hide becomes leather or parchment, through a mini-game you can fail.
L$600
Citizens L$480
VideoLeather Tanner
Turns hides and butchery waste into prepared hide — thirty minutes a batch, and nothing else in the colony wants scrap hide.
L$600
Citizens L$480
VideoLogging Station
Mills logs into planks and scraps — one log doubles into two large planks, and keeps doubling all the way down.
L$1,000
Citizens L$800
VideoLoom
Weaves string into patterned cloth through a sliding-tile puzzle — and the puzzle is harder if you are not a seamstress.
L$600
Citizens L$480
VideoMash Tun
Turns starch into fermentable sugar — an hour a batch, and the raw crop beats your own mash every time.
L$400
Citizens L$320
VideoPottery Station
Fires clay into the jars and pots other trades gather with — three recipes, and two of them need a farmer.
L$600
Citizens L$480
VideoSewing Table
Cuts finished cloth into sheets, clothing and furniture covers — a plan, a bolt of material, and five minutes.
L$600
Citizens L$480
VideoSmelter
Smelts ore into ingots and blows glass from sand — five metals, thirteen bottles, and a melt you do not come back for within a day is lost.
L$600
Citizens L$480
VideoSpinning Wheel
Spins wool, cotton and flax into the strings every cloth is woven from — one in, one out, a minute each.
L$600
Citizens L$480
VideoWine Press
Presses fruit into juice at two for one — the start of every drink in the colony, and the only source of olive oil.
L$600
Citizens L$480
Farmables
17 products
VideoBull
A breeding station for dairy cows: one cow in with feed and water, two cows out fourteen days later.
L$600
Citizens L$480
VideoChicken Coop
The quickest breeding station of the four: three chickens in, four out, in seven days.
L$600
Citizens L$480
VideoHerb Plot
Each plot you have can grow a different herb on its own timer — and there is no such thing as herb seed.
L$200
Citizens L$160
VideoLarge Field
The large dry-crop plot — wheat, barley, oats, corn, potatoes and the fibre crops — worked in five stages and giving 10 harvests a cycle.
L$400
Citizens L$320
VideoLarge Vegetable Field
The large vegetable plot — cabbage, carrot, tomato, lettuce, onion, pea, cucumber and pepper — 10 harvests a cycle, and the only field that needs fertiliser.
L$400
Citizens L$320
VideoLarge Vineyard
The large vineyard for grapes and hops — 10 harvests a cycle, worked with a hoe, picked with a basket, and the only field that trains Brewer.
L$400
Citizens L$320
VideoLarge Wet Field
The large flooded paddy for rice, watercress, lotus, water chestnut and seaweed — 10 harvests a cycle, and the water goes in before the seed.
L$400
Citizens L$320
VideoMedium Field
The medium dry-crop plot — wheat, barley, oats, corn, potatoes and the fibre crops — worked in five stages and giving 5 harvests a cycle.
L$200
Citizens L$160
VideoMedium Vegetable Field
The medium vegetable plot — cabbage, carrot, tomato, lettuce, onion, pea, cucumber and pepper — 5 harvests a cycle, and the only field that needs fertiliser.
L$200
Citizens L$160
VideoMedium Vineyard
The medium vineyard for grapes and hops — 5 harvests a cycle, worked with a hoe, picked with a basket, and the only field that trains Brewer.
L$200
Citizens L$160
VideoMedium Wet Field
The medium flooded paddy for rice, watercress, lotus, water chestnut and seaweed — 5 harvests a cycle, and the water goes in before the seed.
L$200
Citizens L$160
VideoPig Pen
A breeding station for pigs — and the start of the fertiliser chain every vegetable field depends on.
L$600
Citizens L$480
VideoRam
A breeding station for sheep: one sheep in with feed and water, two sheep out fourteen days later.
L$600
Citizens L$480
VideoSmall Field
The small dry-crop plot — wheat, barley, oats, corn, potatoes and the fibre crops — worked in five stages and giving 1 harvest a cycle.
L$100
Citizens L$80
VideoSmall Vegetable Field
The small vegetable plot — cabbage, carrot, tomato, lettuce, onion, pea, cucumber and pepper — 1 harvest a cycle, and the only field that needs fertiliser.
L$100
Citizens L$80
VideoSmall Vineyard
The small vineyard for grapes and hops — 1 harvest a cycle, worked with a hoe, picked with a basket, and the only field that trains Brewer.
L$100
Citizens L$80
VideoSmall Wet Field
The small flooded paddy for rice, watercress, lotus, water chestnut and seaweed — 1 harvest a cycle, and the water goes in before the seed.
L$100
Citizens L$80
Gatherables
25 products
VideoApple Tree
Rez an apple tree on your land and pick apples with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160

Beehive
Keeps bees on your land. Bring a clay pot and carry the honey home — the one sweetener the kitchen and the brewery both want.
L$200
Citizens L$160

Blackberry Bush
A bramble of blackberries. Pick them with a small basket, or eat straight off the bush if you are out of tools and out of energy.
L$200
Citizens L$160

Blueberry Bush
A hedge of blueberries. Pick them with a small basket, or eat them off the bush when you are caught out with nothing in your hands.
L$200
Citizens L$160
VideoChalk Pit
Dig chalk with a small basket: forty-five seconds and ten energy for two to six chalk, and one dig in five turns up a rock. The Farmer's lime starts here.
L$200
Citizens L$160
VideoCherry Tree
Rez a cherry tree on your land and pick cherries with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoClay Mound
Dig clay with a small basket: thirty seconds and five energy for one to five clay, the raw material behind every jar, pot and pitcher your colony uses
L$200
Citizens L$160
VideoCopper Vein
Mine copper ore with an iron pickaxe — the first metal in the chain that ends with coins stamped in a player's own name
L$200
Citizens L$160
VideoFig Tree
Rez a fig tree on your land and pick figs with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoFir Tree
Rez a fir tree, take a lumberjack axe to it, and fell it for logs that mill into planks — then watch it respawn somewhere else on your sim.
L$200
Citizens L$160
VideoFishing Pool
Rez a pool underwater, craft a rod, and cast for fish, oysters, crabs and the odd basket of coins, gold or rare recipe
L$200
Citizens L$160
VideoGold Vein
Mine gold ore with an iron pickaxe — the top of the coin chain, and a seam you get to work once a week
L$200
Citizens L$160
VideoIron Vein
Mine iron ore with an iron pickaxe — one of the quick seams, back on your sim days before silver or gold return
L$200
Citizens L$160
VideoLemon Tree
Rez a little lemon tree on your land and pick lemons with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoLime Tree
Rez a lime tree on your land and pick limes with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoMaple Tree
Chop a maple down with a lumberjack axe for logs, planks and the wood chips an aging barrel wants — and it respawns where you tell it to.
L$200
Citizens L$160
VideoOak Tree
Fell an oak with a lumberjack axe for the logs behind every wooden handle, arrow and barrel in the colony — and it grows back on its own.
L$200
Citizens L$160
VideoOlive Tree
Rez an olive tree on your land and pick olives with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoOrange Tree
Rez an orange tree on your land and pick oranges with a small basket — eight to a tree, and each one back on the branch within the hour.
L$200
Citizens L$160
VideoReed Plant
Gather reed bare-handed — no tool, no durability — and weave it into the baskets and bags the rest of the colony carries everything in
L$200
Citizens L$160
VideoSand
A sand deposit for your land that regrows a second after you take it, gathered with a small basket and smelted into the glass every bottle is blown from
L$200
Citizens L$160
VideoSand Pit
Leave a pit to fill for 24 hours, then empty the whole 240 sand into a large bag in a single click
L$1,200
Citizens L$960
VideoSilver Vein
Mine silver ore with an iron pickaxe — a seam that only comes back once every seven days, and feeds straight into the coin chain
L$200
Citizens L$160
VideoWater Script
Drop a script into your own well, waterfall or river and it becomes a water source colonists can gather from with a clay jar
L$200
Citizens L$160
VideoWater Tower
A water tower that fills itself at about 10 units an hour, so a day away leaves 240 water to lift in one click with an oak barrel
L$1,200
Citizens L$960
Essentials
18 products
VideoBed Root (Copy)
Turns any bed you already own into SL Colonies Roleplay furniture — +1 energy, +4 health and +8 fatigue — without giving up the piece you actually want in the room.
L$1,000
Citizens L$800
VideoBed Root (No Copy)
Turns any bed you already own into SL Colonies Roleplay furniture — +1 energy, +4 health and +8 fatigue — without giving up the piece you actually want in the room.
L$50
Citizens L$40
VideoChair Root (Copy)
Turns any chair you already own into SL Colonies Roleplay furniture — +6 energy, +2 health and +1 fatigue — without giving up the piece you actually want in the room.
L$1,000
Citizens L$800
VideoChair Root (No Copy)
Turns any chair you already own into SL Colonies Roleplay furniture — +6 energy, +2 health and +1 fatigue — without giving up the piece you actually want in the room.
L$50
Citizens L$40
VideoCoin Mint
Strike your own named currency from blank coin bags — and get a whole region to adopt it.
L$600
Citizens L$480
VideoColony Sign
Plants your colony on your land, and opens a colony page to run it from: jobs, goals, shared stores, a treasury, members, titles and honours.
L$250
Citizens L$200
VideoCommunity Storage
Fifty shared slots a whole settlement can stash into and draw from, with you deciding exactly who counts as everybody.
L$1,000
Citizens L$800

Linked Progress Sign
Link it to a field, a station or anything you are working, and it reports what is in there and how far along it is — from wherever you put the sign.
DetailsFree
VideoMailbox
Send a letter, a parcel or an invoice to a player who is not online — across the sim, across the region, and across the grid.
L$200
Citizens L$160
VideoMarketplace HUB
Your realm's own market: its own stock and prices, crates that show what it needs, and courier contracts that pay Merchants to carry goods between realms.
L$2,000
Citizens L$1,600
VideoMulti Item Vendor
A whole shopfront on your own land: up to twenty lines, priced against the live market and managed from the website.
L$500
Citizens L$400
VideoQuest System
Set your colonists work and pay them for it: quest givers hand out jobs in-world, every step is counted as they do it, and you write the whole thing from the website.
L$10,000
Citizens L$8,000
VideoRegion Server
Brings your land into SL Colonies Roleplay: it hands tools to players who work there, lists your realm in the public directory, and gives you a page of your own to write.
L$2,000
Citizens L$1,600
VideoRental Server
Rents out houses, shops and stalls for coin rather than Lindens, and can collect tax from the landlords beneath you.
L$1,000
Citizens L$800
VideoSingle Item Vendor
Buy and sell one item on your own land, at your own prices, and beat the central market on both sides.
L$50
Citizens L$40
VideoSocial Stone
Pays you for spending time with other people: bank social points at an event, then spend them as energy on somebody else's land.
L$2,000
Citizens L$1,600
VideoStorage Chest
Twenty extra inventory slots, off your person — and an answer to the energy drain most players never work out.
L$500
Citizens L$400
VideoTip Jar
Takes Lindens, SLC coin, or a currency you minted yourself, so visitors can thank you in whatever money your region runs on.
L$200
Citizens L$160
Combatables
8 products
VideoDamage Script
A box you stretch over anything on your land to make it hurt — nine elemental damage types, or straight physical damage.
L$1,000
Citizens L$800
VideoEngineering Table
Turns blueprints into weapon casts — and takes any item in the game apart to show you what went into it.
L$600
Citizens L$480
VideoPractice Dummy
Something to hit that hits back with numbers — find your range and see what your weapon actually does, without spending an animal to learn it.
L$50
Citizens L$40
VideoResearch Table
Spend 100 CXP, wait seven days, and learn a weapon blueprint you did not have — never one you already know.
L$600
Citizens L$480
VideoSharpening Stone
A blunt weapon hits softer. Grind the edge back whenever you like — sharpness is free to restore, unlike durability.
L$200
Citizens L$160
VideoWeapon Crafting Table
The last step in the weapon chain — and if nobody has built your combination before, you name the result.
L$600
Citizens L$480
VideoWeapon Kit
Three benches for a smith's shop — sharpen a weapon, repair it, and hit something with it to see where it stands.
L$450
Citizens L$360
VideoWeapon Repair Bench
Durability is the stat that ends a weapon. At zero it breaks for good — this is the only thing that puts it back.
L$200
Citizens L$160
Huntables
3 products
VideoDeer
Prey that runs the moment it sees you and comes back somewhere else three hours later — the deer is where hide and venison start.
L$200
Citizens L$160
VideoRats
One health, no bite, and back in half an hour — the huntable you scatter round a granary for a steady trickle of ingredients.
L$200
Citizens L$160
VideoWolf
The only huntable that hunts back — forty health, faster than you are, and ten CXP to the ranger who brings it down.
L$200
Citizens L$160
Buying in-world
Every one of the 100 products here is available today at the Emporium, and the full documentation lives on the community forum.
Looking for something a player made?
Everything above is ours. Members also sell sealed crates of their own goods to each other for Linden dollars at the Trading Post — they set the price and keep every Linden, and SL Colonies Roleplay is not the seller.
