
Combatables
Damage Script
A box you stretch over anything on your land to make it hurt — nine elemental damage types, or straight physical damage.
L$1,000
Citizens L$800 · save up to L$600 with a membership
Delivery is handled by the bot, straight to your inventory in Second Life — or pick it up in-world at the Emporium. Members save on the whole range.
Watch it work
The product tutorial, start to finish.
Lava that only looks dangerous is scenery. This makes it dangerous.
The damage script is one prim you rez, stretch and leave. Anything inside its volume takes damage on an interval you set. Stretch it to 65 x 65 metres, set it to 100% transparent, and nobody knows the zone is there at all. It is copy, so one purchase covers the whole region.
Nine elemental types — unholy, acid, arcane, bleeding, electric, holy, fire, ice and poison — each playing its own effect on the avatar taking it, so a player can see what is hurting them. Physical damage has no effect attached, which is the point of it: traps and spikes should not glow. Set both at once if you want a hit that reads.
Phantom on and players walk into the volume; phantom off and it hurts them on contact.
Rename it. The name is what appears in the damage message — left alone players read "SLC environmental damage script", called lava they read lava.
Tune it in out-of-character mode. There is no upper limit, instant death is a legitimate setting for a trap and a poor one for terrain somebody has to cross, and the hit follows a player for a moment after they leave the zone.
More Combatables
Engineering TableTurns blueprints into weapon casts — and takes any item in the game apart to show you what went into it.
Weapon Repair BenchDurability is the stat that ends a weapon. At zero it breaks for good — this is the only thing that puts it back.
Practice Dummy
Weapon KitThree benches for a smith's shop — sharpen a weapon, repair it, and hit something with it to see where it stands.
Research TableSpend 100 CXP, wait seven days, and learn a weapon blueprint you did not have — never one you already know.
Weapon Crafting TableThe last step in the weapon chain — and if nobody has built your combination before, you name the result.
